1) X=Y ; Given
2) X^2=XY ; Multiply both sides by X
3) X^2-Y^2=XY-Y^2 ; Subtract Y^2 from both sides
4) (X+Y)(X-Y)=Y(X-Y) ; Factor
5) X+Y=Y ; Cancel out (X-Y) term
6) 2Y=Y ; Substitute X for Y, by equation 1
7) 2=1 ; Divide both sides by Y
-- Omni [Proof that 2 equals 1], (November 1979)
2) X^2=XY ; Multiply both sides by X
3) X^2-Y^2=XY-Y^2 ; Subtract Y^2 from both sides
4) (X+Y)(X-Y)=Y(X-Y) ; Factor
5) X+Y=Y ; Cancel out (X-Y) term
6) 2Y=Y ; Substitute X for Y, by equation 1
7) 2=1 ; Divide both sides by Y
-- Omni [Proof that 2 equals 1], (November 1979)
Related:
- 1) X=Y ; Given
2) X^2=XY ;
Multiply both sides by X 3) X^2-Y^2=XY-Y^2 ... - If A equals success, then the formula is: A = X + Y + Z
X is work.
Y is play. Z is keep your mouth shut. ... - If A equals success, then the formula is:
A = X + Y + Z
Where X is work,
Y is play and Z is keep your mouth shut. -- Albert... - If A equals success, then the formula is _A = _X + _Y + _Z.
_X is work. _Y is play. _Z is keep your mouth... - If A equals success, then the formula is:
A= X + Y + Z
X is work.
Y is play. Z is keep your mouth shut. - Albert... - If A equals success, then the formula is _A = _X + _Y + _Z.
_X is work. _Y is play. _Z is keep your mouth... - winged comments n.
Comments set on the same line as code,
as opposed to boxed comments. In C, for example: ... - Are you sure
(Y/Y)... - define BITCOUNT(x) (((BX_(x)+(BX_(x)>>4)) & 0x0F0F0F0F) % 255)
#define BX_(x) ((x) -
(((x)>>1)&0x77777777) \ - (((x)>>2)&0x33333333)...
