:Other Interests:
Some hobbies are widely shared and recognized as going with the culture:
science fiction, music, medievalism (in the active form practiced by the
Society for Creative Anachronism and similar organizations), chess, go,
backgammon, wargames, and intellectual games of all kinds.
(Role-playing games such as Dungeons and Dragons used to be extremely
popular among hackers but they lost a bit of their luster as they moved
into the mainstream and became heavily commercialized.) Logic puzzles.
Ham radio. Other interests that seem to correlate less strongly but
positively with hackerdom include linguistics and theater teching.
-- The AI Hackers Dictionary
Some hobbies are widely shared and recognized as going with the culture:
science fiction, music, medievalism (in the active form practiced by the
Society for Creative Anachronism and similar organizations), chess, go,
backgammon, wargames, and intellectual games of all kinds.
(Role-playing games such as Dungeons and Dragons used to be extremely
popular among hackers but they lost a bit of their luster as they moved
into the mainstream and became heavily commercialized.) Logic puzzles.
Ham radio. Other interests that seem to correlate less strongly but
positively with hackerdom include linguistics and theater teching.
-- The AI Hackers Dictionary
Related:
- rogue: [UNIX] n. A Dungeons-and-Dragons-like game using character
graphics,
written under BSD UNIX and subsequently ported to other... - science-fiction fandom:: n. Another voluntary subculture having a
very heavy overlap with hackerdom;
most hackers read SF and/or fantasy fiction avidly... - neophilia: /nee`oh-fil'-ee-*/ n. The trait of being excited and
pleased by novelty.
Common among most hackers, SF fans, and members... - rogue
1. [Unix] n. A Dungeons-and-Dragons-like game
using character graphics,
written under BSD Unix and subsequently ported to... - Education:
Nearly all hackers past their teens are either college-degreed or
self-educated to an equivalent level.
The self-taught hacker is often considered (at least... - SPACEWAR: n. A space-combat simulation game, inspired by
E.
E. "Doc" Smith's "Lensman" books, in which two spaceships... - science-fiction fandom n.
Another voluntary subculture
having a very heavy overlap with hackerdom;
most hackers read SF and/or fantasy fiction avidly... - moria: /mor'ee-*/ n. Like {nethack} and {rogue}, one of
the large PD Dungeons-and-Dragons-like simulation games,
available for a wide range of machines and operating... - virtual reality: n. 1. Computer simulations that use 3-D graphics
and devices such as the Dataglove to allow the user to interact
with the simulation.
See {cyberspace}. 2. A form of network interaction...
