virtual reality n.
1. Computer simulations that use 3-D
graphics and devices such as the Dataglove to allow the user to
interact with the simulation. See cyberspace. 2. A form of
network interaction incorporating aspects of role-playing games,
interactive theater, improvisational comedy, and `true
confessions' magazines. In a virtual reality forum (such as
Usenet's alt.callahans newsgroup or the MUD experiments on
Internet), interaction between the participants is written like a
shared novel complete with scenery, `foreground characters' that
may be personae utterly unlike the people who write them, and
common `background characters' manipulable by all parties. The
one iron law is that you may not write irreversible changes to a
character without the consent of the person who `owns' it.
Otherwise anything goes. See bamf, cyberspace,
teledildonics.
1. Computer simulations that use 3-D
graphics and devices such as the Dataglove to allow the user to
interact with the simulation. See cyberspace. 2. A form of
network interaction incorporating aspects of role-playing games,
interactive theater, improvisational comedy, and `true
confessions' magazines. In a virtual reality forum (such as
Usenet's alt.callahans newsgroup or the MUD experiments on
Internet), interaction between the participants is written like a
shared novel complete with scenery, `foreground characters' that
may be personae utterly unlike the people who write them, and
common `background characters' manipulable by all parties. The
one iron law is that you may not write irreversible changes to a
character without the consent of the person who `owns' it.
Otherwise anything goes. See bamf, cyberspace,
teledildonics.
Related:
- virtual reality: n. 1. Computer simulations that use 3-D graphics
and devices such as the Dataglove to allow the user to interact
with the simulation.
See {cyberspace}. 2. A form of network interaction... - MUD /muhd/ n.
[acronym, Multi-User Dungeon; alt.
Multi-User Dimension] 1. A class of virtual reality... - cyberspace /si:'br-spays`/ n.
1. Notional
`information-space' loaded with visual cues and navigable with
brain-computer interfaces called `cyberspace decks';
a characteristic prop of cyberpunk SF. Serious... - cyberspace: /si:'ber-spays/ n. 1. Notional `information-space'
loaded with visual cues and navigable with brain-computer
interfaces called `cyberspace decks';
a characteristic prop of {cyberpunk} SF. At the... - bamf /bamf/
1. [from X-Men comics; originally "bampf"]
interj.
Notional sound made by a person or object teleporting... - teledildonics /tel`*-dil-do'-niks/ n.
Sex in a computer
simulated virtual reality,
esp. computer-mediated sexual interaction between... - teledildonics: /tel`*-dil-do'-niks/ n. Sex in a computer
simulated virtual reality,
esp. computer-mediated sexual interaction between... - avatar n. Syn.
[in Hindu mythology, the incarnation of
a god] 1.
Among people working on virtual reality and cyberspace... - bamf: /bamf/ 1. [from old X-Men comics] interj. Notional sound
made by a person or object teleporting in or out of the hearer's
vicinity.
Often used in {virtual reality} (esp. {MUD}) electronic...
From the same category:
- comm mode /kom mohd/ n.
[ITS: from the feature supporting
on-line chat;
the term may spelled with one or two m's] Syn. for... - BNF /B-N-F/ n.
1. [techspeak] Acronym for `Backus
Normal Form' (often incorrectly expanded as `Backus-Naur
Form'),
a metasyntactic notation used to specify the syntax... - bottom-up implementation n.
Hackish opposite of the
techspeak term `top-down design'.
It has been received wisdom in most programming... - priesthood n. obs.
[TMRC] The select group of system
managers responsible for the operation and maintenance of a batch
operated computer system.
On these computers, a user never had ... - cube n.
1. [short for `cubicle'] A module in the
open-plan offices used at many programming shops.
"I've got the manuals in my cube." 2. A NeXT machine...
