rogue
1. [Unix] n. A Dungeons-and-Dragons-like game
using character graphics, written under BSD Unix and subsequently
ported to other Unix systems. The original BSD curses(3)
screen-handling package was hacked together by Ken Arnold primarily
to support games, and the development of rogue(6)
popularized its use; it has since become one of Unix's most
important and heavily used application libraries. Nethack, Omega,
Larn, Angband, and an entire subgenre of computer dungeon games
(all known as `roguelikes') all took off from the inspiration
provided by rogue(6); the popular Windows game Diablo,
though graphics-intensive, has very similar play logic. See also
nethack. 2. [Usenet] adj. An ISP which permits net
abuse (usually in the form of spamming) by its customers, or
which itself engages in such activities. Rogue ISPs are sometimes
subject to IDPs or UDPs. Sometimes deliberately
mispelled as "rouge". See also nethack, moria,
Angband.
1. [Unix] n. A Dungeons-and-Dragons-like game
using character graphics, written under BSD Unix and subsequently
ported to other Unix systems. The original BSD curses(3)
screen-handling package was hacked together by Ken Arnold primarily
to support games, and the development of rogue(6)
popularized its use; it has since become one of Unix's most
important and heavily used application libraries. Nethack, Omega,
Larn, Angband, and an entire subgenre of computer dungeon games
(all known as `roguelikes') all took off from the inspiration
provided by rogue(6); the popular Windows game Diablo,
though graphics-intensive, has very similar play logic. See also
nethack. 2. [Usenet] adj. An ISP which permits net
abuse (usually in the form of spamming) by its customers, or
which itself engages in such activities. Rogue ISPs are sometimes
subject to IDPs or UDPs. Sometimes deliberately
mispelled as "rouge". See also nethack, moria,
Angband.
Related:
- rogue: [UNIX] n. A Dungeons-and-Dragons-like game using character
graphics,
written under BSD UNIX and subsequently ported to other... - nethack /net'hak/ n.
[Unix] A dungeon game similar to
rogue but more elaborate,
distributed in C source over Usenet and very popular... - moria /mor'ee-*/ n.
Like nethack and rogue, one
of the large PD Dungeons-and-Dragons-like simulation games,
available for a wide range of machines and operating... - Angband n. /ang'band/
Like nethack, moria,
and rogue,
one of the large freely distributed Dungeons-and... - nethack: /net'hak/ [UNIX] n. A dungeon game similar to
{rogue} but more elaborate,
distributed in C source over {USENET} and very popular... - moria: /mor'ee-*/ n. Like {nethack} and {rogue}, one of
the large PD Dungeons-and-Dragons-like simulation games,
available for a wide range of machines and operating... - tty /T-T-Y/, /tit'ee/ n.
The latter pronunciation was
primarily ITS,
but some Unix people say it this way as well; this... - spam vt.,vi.,n.
[from "Monty Python's Flying
Circus"] 1.
To crash a program by overrunning a fixed-size buffer... - EMACS /ee'maks/ n.
[from Editing MACroS] The ne plus
ultra of hacker editors,
a programmable text editor with an entire LISP system...
From the same category:
- PDL /P-D-L/, /pid'l/, /p*d'l/ or /puhd'l/
1. n. `Program Design Language'.
Any of a large class of formal and profoundly useless... - spangle n.
[UK] The singular of bells and whistles.
See also... - snarf down v.
To snarf, with the connotation of
absorbing,
processing, or understanding. "I'll snarf down the... - epoch n.
[Unix: prob. from astronomical timekeeping] The
time and date corresponding to 0 in an operating system's clock and
timestamp values.
Under most Unix versions the epoch is 00:00:00... - wheel of reincarnation
[coined in a paper by T.
H. Myer and I.E. Sutherland "On the Design of Display...
